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Tomb Raider: Chronicles


The game begins at Lara's memorial service and Jean Yves, Winston, and a priest retire to the Croft mansion and remember Lara Croft. Tomb Raider Chronicles will have 4 adventures that explore Lara's past. The adventures will take place in Rome, a German U-boat, a small Irish Island and a hi-tech tower block.  Each episode has a unique focus and requires the player to adopt a different strategy. The Irish levels (played as the 16-year-old Lara) depend on the use of cunning and guile rather than weaponry to deal with their many puzzles and traps. The U-boat has a 'X-files' feel, filled with action, whilst the Rome levels comprise classic Tomb Raiding adventuring. Finally, the Tower Block features hi-tech systems that require stealth, strategy and continual guidance from your companion, ZIP.

Objectives are clear and the linear nature of each adventure enables goals to be easily identified. The game engine is modified for graphical improvement and the smoothest gameplay yet. Environments feature increased detail, improved lighting, a greater number of characters and objects plus greater levels of interaction with characters and objects. Greater use is made of the inventory system and more items may be collected to allow greater variation on the 'combine' option. 

New features include additional moves and miscellaneous animations for Lara plus a wider variety of enemy animations. A 'search' option for Lara is included, enabling her to look through files, drawers etc. and take any items of use. New weapons include a sniper rifle and a grappling hook gun. New moves make use of tightropes, suspended bars (Lara may swing from bar to bar) and grappling ropes. The combination of bars and ropes requires the player to traverse areas in a wider variety of ways than previously seen.

Enemy AI is extensively overhauled and Lara's opponents now react to sound, allowing a 'stealth' option to be implemented. Hand-to-hand combat features where Lara creeps up behind enemies and uses either a cosh or chloroform to disable them. Line of sight issues are re-addressed so that enemies are able to hide more effectively - Lara will not lock on until the enemy is clearly visible to the player.