PROPHECY
And SET sayeth: 'I am the shadow across the sun; I am the bringer of
plagues. My wrath will consume all lands and shall be ceaseless.'
Back to Lara and Jean-Yves as
they look to each other. Jean Yves looks concerned when he realises what
Lara has done.
Egypt. Land of mythology, mystery, pharaohs... and the most complex
tombs known to man. Tombs littered with mazes, puzzles and traps,
designed to drive even the most persistent raiders to distraction... or
to their deaths. So great is the glory of discovery that the fanatical
explorer will risk life itself in order to discover and plunder their
hearts...
The prospect of exploring a
virgin tomb deep in the belly of the desert cannot be ignored by an
adventurer so determined as Lara Croft. but with this discovery comes a
price that could cost the earth.
Based entirely in Egyptian locations, Last Revelation's plot revolves
around ancient mythology and the alignment of the stars at the
millennium.
Finding herself in a serious predicament, Lara's objective is clear from
the outset - she must escape a terrifying destiny and rectify a
situation that threatens to destroy humanity.
The storyline is driven
seamlessly through gameplay via advanced engine technology. New
programming routines allow gameplay to dissolve into cut-scenes and FMV
- loading screens are eliminated and the adventure becomes a continuous
experience.
Last Revelation's redesigned
inventory system gives Tomb Raider brand new gameplay. The traditional
inventory rings are now obsolete - the interface is totally redesigned,
allowing items to be combined, collected and stored. The new inventory
also features Lara's diary and a location map that may be accessed for
hints and tips.
Application of the transformed system gives new life to puzzle elements
- a key feature of Last Revelation. Combined with Lara's new moves and
abilities, gameplay features greater scope than ever before.
Clear objectives and smaller
locations result in less time spent travelling between areas. Individual
environments are more reminiscent of the original game - tightly focused
and puzzle-orientated, but with higher levels of detail and a greater
number of objects than seen before. An emphasis on ancient locations and
tombs etc. allows mystery, suspense and characteristic atmosphere to
play key roles throughout.
To further the atmospheric
detail, the lighting system now features spotlighting. New environment
mapping also allows a variety of surfaces and objects to reflect and
react to light sources. Bump mapping is also featured to significantly
increase graphical definition.
Lara herself is remodelled - fully skinned and more detailed. A range of
new moves, both simple and complex, has enabled designers to create an
assortment of brand new puzzle and trap mechanisms for Lara to
negotiate.
In terms of accessible
gameplay, Last Revelation is able to offer greater range than any of its
predecessors. New technology features a wealth of original elements and
effects designed to give a more focused and compelling experience.
Tomb Raider: The Last
Revelation will be available November 1999 for PC and PlayStation. Now
also available on the Sega Dreamcast.
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